AI Insights · Timothy · July 2023
Top 5 Match 3 Games on iOS in Central America Q2 2023
Explore the performance of the top 5 Match 3 games on the iOS platform in Central America during Q2 2023, with insights on weekly downloads, revenue, and active users.
In Q2 2023, the top 5 Match 3 games on the iOS platform in Central America showed varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at how each game fared:
Empires & Puzzles: Match 3 RPG from Small Giant Games saw its weekly revenue peak at around $12K in early June, with a notable drop to approximately $6.8K in late April. The game maintained a steady weekly download rate, fluctuating between 14 and 25. However, the weekly active users saw a gradual decline from about 469 at the beginning of April to 296 by the end of June.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced a significant increase in weekly revenue, peaking at around $6.6K in late April. Weekly downloads started strong at 947 but declined to 227 by mid-June before recovering slightly to 328 by the end of the quarter. The weekly active users remained relatively stable, ranging from 2.4K to 3.1K throughout the quarter.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED had a fluctuating weekly revenue, with highs around $4.4K in late March and lows of about $739 in late May. Weekly downloads varied between 900 and 1.8K, showing some consistency. The game also maintained a steady number of weekly active users, ranging from approximately 3.9K to 5.2K over the quarter.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd saw its weekly revenue peak at about $1.3K in early April and stabilize around $900 by late June. Weekly downloads were inconsistent, starting at 125 and fluctuating significantly, with a notable peak of 575 in early April. The weekly active users showed a downward trend from 3.4K in early April to about 2.1K by the end of June.
Bubble Witch 3 Saga from King maintained a relatively stable weekly revenue, hovering around $700 to $900 throughout the quarter. Weekly downloads showed a peak of 918 in early April, with a trend towards stabilization around 500 to 600 by the end of June. The game enjoyed a strong and fairly stable base of weekly active users, ranging from 7.9K to 9.9K during the quarter.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other applications.